For Scrooge McDuck and his, equally tight, cousin Flintheart, money is everything! To prove how financially astute they really are, a challenge is set: whoever collects the most money in under 30 days wins the coveted Dime Magazine's title "Duck Of The Year"! Duck Tales is a fun platform adventure released only for the Amiga, Atari ST/E, Commodore C64/128 and DOS home systems.
Review
STORY / GAMEPLAY In Duck Tales: The Quest for Gold, you play the role of Scrooge McDuck aided by his three little nephews Huey, Louie and Dewey. Scrooge finds himself lost in a cave network swinging from vines into the Amazon jungle and climbing mountains in search for any kind of treasures (gold, diamonds etc). There are also a few extra sub-quests such as taking pics from wild and rare animals of the jungle (this time with Daisy's help) to earn a few more bucks. All quests are presented with funny, animated acting of Disney's heroes, a details that adds to the game's experience. In order to grab the chance of getting first to a place of interest around the world, you must fly your airplane avoiding a variety of threats. In case of failing this Scrooge will pay a few bucks for fixing this or, even worse, he may lose the chance to try the quest. The competitor with more money on the scale at the end of the game is the winner and earns a place on the magazine's cover!Duck Tales plays OK but soon you'll realize that it gets too repetitive. It's a shame that the developers didn't spend as much time to make a more appealing gameplay as they did on the game's great visuals.
GRAPHICS / SOUND The game's graphics on the Atari ST are neat, colorful and cartoon-ish. The game has large cartoon characters so well defined that they are almost identical to their big screen counterparts. Although the ST version handles 16 colors on-screen (half those of the Amiga), all scenes and sprites look great! The sprites' animation is quite slow (as in all three 16bit versions), making gameplay a bit frustrating at times. Sound-wise the game offers some decent music tunes along with a few sound effects (not sampled).
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).